What makes an effective workspace design? This is often what a lot of people in any professional field need to answer. For me, the answer to this question depends on two things. The definition/scope of a workspace, and an understanding of what makes it effective.
A workspace could mean just about a medium, virtual or real-world, where productive activity is intended to be executed. Microsoft Word, for example can be considered a workspace, and for that matter so can a university classroom, or your personal study table. In order to recognize how to build an effective environment for productivity, on needs to first recognize the workspaces being used. Then an inquiry into how, and to what extent, they are being used should also be conducted.
In terms of virtual workspaces, we’ve talked system design, heuristics and usability principles. Ideally, in order to understand the effectiveness of of a virtual, we have usability tests and design/usability principles & ethics evaluated. The same, in fact, can be applied to a real-world workspace.
In Robin Patricia Williams book, ‘The Non-Designer’s Design Book‘ She talks about 4 core-design principles: Contrast, Repetition, Alignment and Proximity… Also known as our CRAP principles. Here’s how they may apply to real-life work spaces.
- Contrast: In order to broaden the appeal of a design, visually or otherwise, contrast is required. It is possible to create contrast by adjusting the variation in design elements such as color, size, texture, lighting, occupational density of objects & even sometimes sounds. The scope of creating workspace appeal by contrast obviously does extend beyond the scope of these varying just these elements, but overall, the use of contrast can be certainly tricky is not used in balance. If the designers use an abundance of contrast, it could confuse users and may prevent them from focusing on the primary purpose of the product as intended by the designer. However, if the product we were to lack contrast, it could make the design look bland and unappealing. A designer almost certainly always wants to increase their user’s utility, allowing them to better engage with their products. For example, in a workspace with the right amount of contrast of design elements, including visual appearance, resources available and arrangement of spaces, a worker could better engage with their surroundings in order to maximize productivity.
- Repetition: To retain a user’s focus on a product or design, often there should be a sense of consistency in design elements to some degree. This sense of consistency might sometimes be used to contain excessive contrast, in order to promote a balance of product engagement and retention retention of user focus. They key here, similar to contrast, is about balance.
- Alignment: The way things are arranged, such as furniture and technology in an office space, or stationery and objects on your desk, can have very major impacts on your workflow, an overall productivity. Often times, the way we arrange things can also help us differentiate between the significance of things for example, placing a large shape on the middle of a blank paper, allows us to focus on the center. This is often times where the focus of productivity is centered in a lot of workspaces, such as a notebook on a table, or a meeting room/group of cubicles in the middle of an office space. The corners on the other hand are usually associated with separation, and exclusivity. Corner areas in office spaces, for example, are usually given to upper brass, or are sectioned into a separate section for distinct use. The same way objects on the corners of a desk are often compartmentalizations, the arrangement of items in a workspace can help maximize workflow and productivity.
- Proximity: We often want to separate and group things together in any design. Often, we would like to keep similar design objects closer, and distinct design objects separate. For example, in an office we usually tend to group either branches, or teams together, based on the office environment. For offices that group teams together, they often have the design team and engineering management team closely together… While they may keep the marketing or business teams a bit further away in order to prevent a clash of professional ideologies and affect the overall productivity.
In terms of design/usability ethics, there are two main points of focus:
- Universal Design: Designers would like to use universal or all-inclusive design as much as they have the extent. Not only do products with universal design fulfill a designer’s ethical duty to prevent exclusion of groups with particular handicaps or disabilities, but also often allow a much higher utility potential than products without universal design. SMS texting, for example was made as a universal design in order to allow those with hearing ailments to communicate with each other and other people. Today, texting is by far amore common form of communication as opposed to voice calling features.
- Accessibility: Accessibility is a bit different from in nature from universal design. While both concepts consider accommodation, universal design strives to be as inclusive as possible, while accessibility strives to ease the difficulties of those of with specific handicaps or disabilities. Hearing aids are an example of accessibility over universal design. In order to facilitate users as inclusively as possible, sometimes accessibility is required, especially for when universal design may not be possible to incorporate. One of the problems with accessibility is that, according to some, may promote a sense of division in ability, as opposed to the all inclusive nature of universal design. But we do find that in a lot of cases, accessible options are sometimes cheaper, and easier to obtain or build than products with universal design, and they generally tend to have a positive impact in the productivity of a work space.


